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The Adventures of Sir Fredrick

Started by LT Sandpaw, February 22, 2016, 08:04:02 PM

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LT Sandpaw

 Okay so the goal of this game is to organize into two groups, the two groups will continue Sir Fredrick's adventures kinda like Endless story using random plot-lines and characters to enhance the tale. You can write in one or two sentence bursts for your respective group.

The first group or 'Group A' is too keep Sir Fredrick moving as he goes about preforming random adventures. His goal is to be successful in as many things as possible. 'Group A' can write Fredrick doing noble and proactive things trying to keep him from falling behind.

Example: Sir Fredrick climbs the treacherous mountain with incredible skill. As he surmounts the top he draws his sword to fight the dragon.

The second group, or 'Group B' does pretty much the exact opposite. They try to distract Sir Fredrick, trap him, or slow him down in any way possible, to a certain extent. Group B cannot kill, fatally harm or entrap Sir Fredrick in something that he could never get out of. Sucking him into a inescapable black hole isn't allowed.

Example of what's allowed: Sir Fredrick spots some friends in a nearby tavern. Leaving the doomed damsel in distress he goes to have fun.

We'll try to keep the story in a reasonable level of logic, and not do anything too crazy.

Also Group B has the advantage. For example if a member of Group B posts Sir Fredrick getting distracted by his friends it takes one Group A member to get Fredrick undistracted, and a second to make him start doing noble things again.

Example 1: Sir Fredrick hears the screams of the damsel in distress while talking with his friends. He decides that he ought to go save her.

Example 2: Rushing back up the mountain Sir Fredrick prepares to fight the dragon using his trusty fork.

Example 3: But he then trips on a rock and falls into a deep canyon.

Example 4: So he begins the long dangerous climb back out onto the mountain. After some time he manages it.

Example 5: Sir Fredrick finds the dragon again. He manages to kill the beast with his fork before it can escape.

Example 6: Just then a gryphon carries the Damsel in distress away. To a fortress under the ocean.

Ect. If more then one group B member posts in a row then they can just keep ruining Sir Fredrick's day.

  Does this all make sense? Let me know if you have any questions, and on your first post state what group you want to be in before ruining or advancing Fredrick's noble tale.

~*~*~*~*~
Round 1

Group A: LT Sandpaw, Izeroth, Banya, Lord Ashenwyte, Delthion, Skyblade

Group B: James Gryphon, Soren, Lord Daskar, Groddil, Jet The Binturong

~*~*~*~*~*~

~*~*~*~*~
Round 2

Group A: James Gryphon

Group B: Delthion, Groddil

~*~*~*~*~*~

IC:

Leaving his castle home Sir Fredrick begins his adventures. Needing armor, he decides to head to the village blacksmith and buy some.


"Sometimes its not about winning, but how you lose." - John Gwynne

"Facts don't care about your feelings." -Ben Shapiro

James Gryphon

#1
B.

Unfortunately, Sir Fredrick was poor, and everything the blacksmith had made cost too much.
« Subject to editing »

Søren



I'm retired from the forum

LT Sandpaw


Frustrated by this failure Sir Fredrick left the Blacksmith to go find a job.


"Sometimes its not about winning, but how you lose." - John Gwynne

"Facts don't care about your feelings." -Ben Shapiro

James Gryphon

Regrettably, he was skilled at nothing but horseback riding and being a knight.
« Subject to editing »

LT Sandpaw


So he decided to head towards the village's center to take a look at the noticeboard. Hopefully there would be an upcoming tourney he could joust in.


"Sometimes its not about winning, but how you lose." - John Gwynne

"Facts don't care about your feelings." -Ben Shapiro

James Gryphon

#6
There seemed to be one, but unfortunately all of the text on it was written in French; Sir Fredrick, who knew only English and a little German, didn't understand what it said.
« Subject to editing »

Lord Daskar

BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

If Fred could have read it, he would have read, "I despised you Frederick. Sir George."
When work gets overwhelming, remember that you are going to die. -A Coffee Cup

Be silent, or let thy words be more than silence.

Cheerful
Main Entry:   cheer·ful
Function: Adjective.
1 a : full of good spirits <a cheerful outlook> <cheerful obedience>

Ares saves not the brave man but the coward.

James Gryphon

As it was, Fredrick was disappointed, and pondered turning to a life of crime as a way of gaining lucre.
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Lord Daskar

He decided he would become an evil pirate.
When work gets overwhelming, remember that you are going to die. -A Coffee Cup

Be silent, or let thy words be more than silence.

Cheerful
Main Entry:   cheer·ful
Function: Adjective.
1 a : full of good spirits <a cheerful outlook> <cheerful obedience>

Ares saves not the brave man but the coward.

LT Sandpaw


Luckily before he could become a pirate a friend came and convinced him otherwise. So instead he decided to go find a job as a sailor.


"Sometimes its not about winning, but how you lose." - John Gwynne

"Facts don't care about your feelings." -Ben Shapiro

Lord Daskar

He found a position, on a pirate ship.
When work gets overwhelming, remember that you are going to die. -A Coffee Cup

Be silent, or let thy words be more than silence.

Cheerful
Main Entry:   cheer·ful
Function: Adjective.
1 a : full of good spirits <a cheerful outlook> <cheerful obedience>

Ares saves not the brave man but the coward.

LT Sandpaw


Realizing he was on a pirate ship Sir Fredrick got off at the first port. He then went to that town's center to look at the notice board.


"Sometimes its not about winning, but how you lose." - John Gwynne

"Facts don't care about your feelings." -Ben Shapiro

Lord Daskar

It was written from right to left. Fred, being rather stupid, did not realize this.
When work gets overwhelming, remember that you are going to die. -A Coffee Cup

Be silent, or let thy words be more than silence.

Cheerful
Main Entry:   cheer·ful
Function: Adjective.
1 a : full of good spirits <a cheerful outlook> <cheerful obedience>

Ares saves not the brave man but the coward.

James Gryphon

#14
Seriously? You people post too fast.

(Daskar: I'm not sure it's really fair play to just reverse what the previous person just said.)

ninja'd
He had never been on a ship for any length of time, didn't know how to swim, and got seasick easily, but none of these problems dissuaded him from seeking out such a line of work.
[close]

The first port that they stopped in had been in Moorish Spain, so while the notice board did seem to be full of notices, they were all written in Arabic, a language that Fredrick couldn't understand.
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