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OOC: Moral Dilemma

Started by Dannflower Reguba, July 31, 2016, 10:58:35 PM

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Dannflower Reguba

Summer's sun, Winter's howl
yet all are lost within this bowel

Stifling and dank, light forlorn
walls of stone, a King's scorn

Future dark, fate in motion
kiss of death, a friendly notion

To leave this place, that raises my hairs
all to avoid..... That scream upstairs!

~Unknown Cellmate~

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       The Abbey and it's walls have become the centerpiece of the sprawling city of Aurion, in Mossflower Wood. This land is currently ruled by King Soeverein Leidar, a Pine Martin of great stature, and foremost in courage, honor, and nobility. His people are renowned for their hospitality and kindly spirit, hard workers who support one another when times are rough. Scrumptious dishes are common, and the legends of the feasts therein still ring in full force as Woodlander fare is still un-contested. The Salamandastronian castle, Dragon's Keep, and it's neighboring townships serve as the primary, unrivaled port for all shipping to the dune dwelling beasts, the inhabitants of the marshlands, as well as Mossflower. Fishing is the natural trade, second to the militants trained under the gentle but firm leadership of Noz the Ironscabbard, current reigning badgerlord of the hares, and surrounding lands. These beasts-at-arms typically return to the land they traveled from to protect that region. The Queen of the Green Isle Empire, Faala Manassa orchestrates the goings on of the many merchants on the seas, and has formed a vast navy to provide security to these travelers. The Green isle itself, and the area encompassed in the reign of the Queen is known for exotic works as the great reefs, strange soils, etc. provide for a stunning variety of crafters. Southsward has filled itself with scholars, beautiful architecture and design can be seen in everything that has left the paws of one of its' natives. The royal family of Decorer highly encourages this creativity, and has for decades (now approaching centuries), advancing building technology to the point of basic water pumps and drainage systems.

       Many advances have been made, but the greatest was the discovery of enchantment. Magic was a concept originally thought up by deceivers, tricksters seeking to swindle the average layman with illusions. Magic has now gained a reputation of being wonderful advancement for all beasts that can learn its' intricacies. A vast array of items can be enchanted with various magics, each providing a unique capability for that item. Enchantment has been used to build awe-inspiring structures in amounts of time that would astonish any that didn't know of the ability of magic. It has been used to heal injuries previously un-treatable, to study places thought unreachable. All these things have been furthered through the discovery of magic... But the greatest one of all was quite easily warfare. A sword, imbued with fire, could out-reach a spear, incinerate incoming arrows, or even cauterize a wound. Armor imbued with earthen properties could diffuse Lightning attacks, and support the wearer, providing unnatural levels of balance. Thankfully, there has been no great incursion since the discovery of enchantment, and the ability to wield an elemental weapon is one considered difficult to learn, harder yet to master. Enchantment wielders are highly sought after for their prowess in a fight, and experience with their element.

       Even so, peace is a finicky thing, the Lutra fort up North heard rumblings from the mountain dwellers that the local factions of leadership were displeased with recent correspondence with King Soeverein. The berserkers of the Northern region are known for their brutal, yet methodical approach to battle, as well as their smithing. Both sides seem confused about the other, not knowing what to make of one another's communications, but distrust has already seeped in, and war seems highly plausible. The Kings' right hand, a hedgehog by the name of Inditek Strooffel has suggested studies be done to further the effectiveness of combat magic. He suggested use of the old eastern outpost in the middle of the rolling hills and patchy forests just outside of Mossflower wood. Beasts have gone missing, fingers pointed, swords sharpened, the Salamandastronions are stuck between their age-old alliance with the inhabitants of Mossflower wood, and the camaraderie they've found in the Northern soldiers. Southsward is in a similar boat with age-old relations with Redwall's history, and the many skilled craftsbeasts that have traveled the great distance from up North to exchange words, designs, and ideas with one another. Nobeast is happy, and all are on their guard. Trust is scarce, and questions are rampant on every tongue as all agitatedly await the coming storm. 

--------------------------------------

       Alright! So we'll all be starting in the Eastern outpost as the beasts who've been disappearing. We're all test subjects, but nobeast knows what for yet as only one of the subjects that has been taken away has returned. The otter in question has been partially more secluded from the others, but hasn't spoken to anybeast about what he's seen or been through. The guards aren't terribly rough, and the food could be worse, but the situation at hand is pretty bleak, and all the imprisoned wish for nothing more than to leave.

Character Sheet

NOTE: I'm only taking test subjects right now, so there's no weapon slot

Name:

Species:

Age:

Gender:

Appearance:

Personality:

History:

Other:
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       I have no extra rules outside of the basic rules of RP's, but I do encourage people to be diligent about returning to post, and making their posts count as opposed to describing a facial expression and speaking half a sentence.

       I'm anticipating various polls being put up for names and stuff, so be vigilant of those changes as they come (assuming anyone actually wants to participate in this RP).

       I believe that's it for now! Feel free to post character sheets (no more than 2 for the moment, this number will probably grow), and ask questions, I'd also love feedback on the story so far and how you feel the plot should go. I want your opinions on just about everything, so release the beast! Has fun y'all!

Characters:

Story Characters

Beschuss Schwelen
Name: Beschuss Schwelen

Species: Otter

Age: 29

Gender: Male

Appearance: His fur is a mixture of coffee brown/tan through chocolate brown, with dark, ocean blue eyes. He's come back (post experiments) with minor scarring under his arms and at various points around his neck and head (this are the only ones that anybeast has seen). He's quite stocky, though a couple inches short of most otters. His clothing would suggest he worked as a smith of some sort, consisting of thicker gray leather pants and a tan apron of sorts over a dark red, long-sleeved tunic.

Personality: Typically pleasant, but becomes rather unresponsive when asked about the testing. Not the most talkative, but is still relatively friendly, and can speak his mind when the need or his comfort rises.

History: N/A

Other: Sometimes referred to as Besch
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Danflorreguba's Characters
Name: N/A

Species: Gray Squirrel

Age: 19

Gender: Female

Appearance: Her silky fur is pure white (the smoothness of the fur helps the color to stay consistent), though her tail does have a scarlet streak running through it, besides a few diminutive, flaring traces of the same red on the right side of her body. Her eyes are also red, though this red is brighter, like a constantly burning flame. She's fairly average sized for a gray squirrel, decently large, though admittedly a bit thinner than most. Her manner of dress usually met the needs of her work, but now she's wearing her casual medium-dark dark gray tunic, drawn together at the waist by a faded, dark red sash.

Personality: Shy, quiet, introverted. She's gained the nickname "Silent," as nobeast knows her name, and she has yet to speak. She's also quite calm, and compassionate from a distance. Humble, gracious, and arguably apologetic, she'd be very easy to walk over if it weren't for the fact that nobeast would treat her so rudely.

History: She's lead a peaceful life, helping her family (a family of 7) run their respectable tavern in (city to be named). She served primarily as a waitress for the various customers who came & went, filling various other roles as needs became apparent. She visited the old Abbey of Redwall on countless occasions, coming to know and trust those who dwelt there intimately (the Abbey still has beasts considered "Redwallers"). Life was simple yet joyous, and she loved it dearly... But now, she no longer knows the light of day, buried inside a strange prison full of beasts she never knew. Dealing with this trial has proved unbelievably challenging, and hope seems like a lie of the past.

Other:
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LT Sandpaw's Characters
Name: Pyrin

Species: Rat

Age: Adult

Gender: Male

Appearance: Not short, but definitely not tall Pyrin is of medium build all around. His dark brown fur speckled with silver is always dirty along with his tunic and boots which is as plain as can be. That being said Pyrin sticks out like a sore thumb, and enjoys the attention he receives from his flamboyant attitude, and loud speech.

Personality: Loyal only to gold and himself Pyrin has very few true friends. He's of course hoodwinked some beasts into thinking he was their friend for the perks. His travels and many battles had left him untrusting, but he hides such thoughts behind a screen of bravado and confidence. He can be a bit of an attention hog, usually by being very loud, and animated in everything he does. This paired with a quick wit, and a false-friendly nature makes him easily liked and disliked equally.

History: A sell sword by trade Pyrin spent his life traveling from city to city, tavern to tavern in search of the odd job. Sometimes he was a guard for a rich aristocrat, other times a hired assassin, and occasionally even a spear beast in an army. He's done well for himself, and usually lives the high life, though he's no stranger to hard living or prison cells.

Other: Pyrin fights with speed and strength that has been honed by seasons of fighting dirty.
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Faiyloe's Characters
Name: Krain Morvalith

Species: otter

Age: 18

Gender: Male (I decided it was high time I tried playing a boy as my primary character)

Appearance: Rather average looking, though strangely stand out-ish despite the fact. It might be because he was just a tad too skinny, or that his green eyes had the habit of staring at people, or that his rumpled fur was constantly pushed back in a desperate attempt to look kempt. His expensive clothes always had the appearance of being slept in and the elbow of his coat was patched with what might have been a patterned curtain at one time or another. He almost always is wearing an old red scarf that seems strangely out of place with the rest of his attire.

Personality: He is a bit shy, but can talk quite a bit when he gets going. a bit nervous and impatient. He has a habit of underestimating himself so when he actually succeeds at something or contributes to a solution he can come off as overly pleased with himself. a bit awkward but overall a very amiable and optimistic person. He is an idealist and a bit of a dreamer. He is devoted and loyal and blindly trusting, sometimes too a fault.

History: He is the son of the well-known enchanter Wardell Morvalith. His mother died in an accident when he was three and he was brought up by his dad in a big strange house. He has a greater understanding of enchantment theory than most and his father was starting to teach him the practice but then he got abducted.

Other: He left a girlfriend behind when he was abducted and he is obsessed with getting back to her. He is afraid she is going to think he ran off with someone else. Her name is Maryrose, she is the daughter of a carpenter and she works at a washhouse.  She is saving up to go to school.
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Sagetip's Characters
Name: Warder

Species: Mouse

Age: Young, 22-ish

Gender: Male

Appearance: Brown mouse with a white belly. Not exceptionally strong.

Personality: Warder is quite the extrovert. Curious about many things, he's worked in various parts of the city over the years, earning him a few useful skills along the way. However, he doesn't work particularly well with beasts who prefer silence over talk, and is most comfortable with his own, socially charged type.

History: Born outside of the Abbey, in the city, Warder started off in a moderately well off family. After finishing school he worked in labour and then a desk job, before being yanked away for an experiment.

Other: N/A
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Lord Daskar's Characters
Name: Gurtun Soilmover

Species: Mole

Age: 65

Gender: Male

Appearance: Fur was once light brown now mainly gray. He wears a coarse, homespun tunic of faded green and a brown belt. A lifetime of farming has made him muscular and healthy. Scar on back of head.

Personality: Gurtun is a grumpy, old hermit, though much more agreeable to those he knows well. He has a short temper unless he's in a very good mood, he's easily irritated due to his years of isolation, generous to those he knows. Basically he's nice to people he knows and mean to people he doesn't.

History: Gurtun was born on a farm in Southsward. He is said to be descended from Egbert the Scholar, since I can't do molespeech, but did not inherit his brains. He is the first to two brothers, the other was smart and went to live in the big city, he has not been seen by his family in 40 years. (If it's all right with you the brother could be one of the scientists at the East Outpost.) When he was young he participated in a great battle but was seriously wounded on the back of the head early on. About 25 years ago Gurtun's parents died of a sickness, he has lived alone, farming the family farm, even since but is now abducted.

Other: Though he fought in a battle he has very little military skill. Just about all he can do is farm.
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Fatch's Characters
Name: Ellisar Dawnwind

Species: Squirrel

Age: Adult

Gender: Male

Appearance: Ellisar has dark brown fur, and an athletic build. He is on the taller end of the spectrum. He is well built, and very agile, as most young squirrels are. He wears a simple tan sleeveless tunic. He generally is wearing a smirk. His favorite facial expression is a slight smile in the corner of his mouth.

Personality: Ellisar acts quickly and thinks less quickly. He enjoys making friends, but he is not fond of the vermin species. He is headstrong and stubborn. He enjoys spending time with dibbuns, who often admire him. He relishes this, and plays along with their little games. He is never in his element more than when he's acting tough around someone younger than him. One of Ellisar's most important qualities is his lack of fear. Death is just another path to Ellisar - why fear or even attempt to avoid it. In his mind, everyone will die anyway. It's just a matter of going. His outspokenness and lack of fear make him a problem to those in charge who shouldn't be. Ellisar is willing to speak out about things he disagrees with, regardless of the consequences.

History: Native to Southsward, he did not agree well with the architecture and libraries and scholars. (Likely because he spent much of his time climbing on the architecture.) The other residents eventually voted to send him away when he was caught climbing buildings without permission for about the two hundredth time. They gathered a sizable force to detain him, only to find the rascal had left weeks ago. He moved east, picked a few pockets to keep food in his belly, and lived a life on the streets, or more frequently, in the woods. He slept in trees without paying a cent, and his usual meal involved grabbing a quick apple out of the barrel while passing. He was free to do as he wished though, and that's how he liked it. Then one day he went to sleep under a large oak, and awoke a prisoner.
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Rosie's Characters
Name: Kaite Windbrook

Species: Hedgehog

Age: 18

Gender: Female

Appearance: Tall and skinny, but not starved. Her presence always seemed an odd one even though she could easily blend in in a crowd. Her fur had a faint tint of blue all over her body, and though her father and mother told her she was born with it, she had a nagging feeling it was not natural.

Personality: Jovial and bubbly, but not irrational. She always one to observe people before making an accusation.

History: Born and raised on a small farm close to the center of town. Her life was pretty average before she was taken away.
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Milady Scribe's Characters
Name: Nora Eadrom

Species: Wildcat

Age: 21

Gender: Female

Appearance: Nora is quite slim but as she is also a few inches shy of average height, it only serves to make her look runty and hide her natural grace. Her primary attributes are definitely speed and agility rather than strength or endurance. Her soft, usually well-kept fur is too light to be called ginger but too red to be called blonde, and her eyes are a stormy sort of grey. Nora's usual attire consists of a comfortable and practical brown tunic and leggings, over which is a tan surcoat, leather belt, and leather bracers. She also has a birthmark--a jagged-edged splotch of red fur on her right shoulder blade.

Personality: Nora is passionate, curious, kind, garrulous, perceptive, and optimistic where it counts. She may not anticipate cheerful news in everything, but when hope is scarce you can bet on her to find some. She can get a bit touchy (especially about her size) but her ruffled pride usually heals quickly enough, and she's as willing to laugh at herself as anybeast else. Her big mouth sometimes gets her in trouble, yet she can keep a secret when necessary and is surprisingly good at sneaking around. Her temper is difficult to quench--once she's angry, it's best to stay out of her way and watch out for flying objects.

History: Nora was born and raised in Southsward, the child of a scholar and a sculptor. She has three siblings (two older, one younger) and occasionally believed that she had been born into "the wrong family". She spent most of her childhood in the library of the university where her mother taught, which gave rise to her curiosity and love of learning. It also taught her how to move quietly, which she expanded to getting around without being noticed. She was never neglected, but also never formed a strong bond with any of her relatives except her older sister Bridget. That, coupled with her free spirit and objection to her parents' expectations of her, led Nora to leave home as soon as she came of age (21). She packed a rucksack with nothing but clothes, food, a sewing kit, and her favorite book, then set off to travel the world and learn what she could from it. Her journey quickly took a turn for the worse when she decided to follow a rarely-used trail to skirt Mossflower Wood. Now she finds herself trapped in a strange, grim place, awaiting an uncertain fate.

Other: In D&D terms, Nora would be a rogue: great at sneaky things and decent at hand-to-hand fighting (owing to her size and maneuverability), but terrible at anything that involves heavy weaponry/armor or having to actually face your opponent on even ground. Oh, she's also left-pawed (just in case it comes up in combat sometime).
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"Remember, sometimes is best to be like boomerang and come back." ~ Griffen

Experience is simply the name we give our mistakes. ~ Oscar Wilde

Mistakes can make you grow - That doesn't mean you're friends. ~NF - Remember This

Hickory

#1
Nice to see a new RP. Hopefully it doesn't die...

Warder

NOTE: I'm only taking test subjects right now, so there's no weapon slot

Name: Warder

Species: Mouse

Age: Young, 22-ish

Gender: Male

Appearance: Brown mouse with a white belly. Not exceptionally strong.

Personality: Warder is quite the extrovert. Curious about many things, he's worked in various parts of the city over the years, earning him a few useful skills along the way. However, he doesn't work particularly well with beasts who prefer silence over talk, and is most comfortable with his own, socially charged type.

History: Born outside of the Abbey, in the city, Warder started off in a moderately well off family. After finishing school he worked in labour and then a desk job, before being yanked away for an experiment.

Other: N/A
[close]

Tell me if I need to change anything.
I am the master of my fate:
I am the captain of my soul.

Dannflower Reguba

       Everybeast taken as a subject was taken against their will because its' existence is a secret, other than that, I think you're fine.  ;)
"Remember, sometimes is best to be like boomerang and come back." ~ Griffen

Experience is simply the name we give our mistakes. ~ Oscar Wilde

Mistakes can make you grow - That doesn't mean you're friends. ~NF - Remember This

Fatch of Southsward

Wow, you do seem to put a lot of effort into each of your roleplaying posts.  :)

Accordingly, I hope I can contribute sufficiently to such a well thought out setting and plot.

I will create a character soon!
~ The best way to pay for a happy moment is to enjoy it ~

LT Sandpaw

#4
 
I'd like to join. ;)

Sandpaw's Character.


Name: Pyrin

Species: Rat
Age: Adult
Gender: Male

Appearance: Not short, but definitely not tall Pyrin is of medium build all around. His dark brown fur speckled with silver is always dirty along with his tunic and boots which is as plain as can be. That being said Pyrin sticks out like a sore thumb, and enjoys the attention he receives from his flamboyant attitude, and loud speech. Typically he carries a standard sword or axe, though on occasion he's lost such items.

Personality: Loyal only to gold and himself Pyrin has very few true friends. He's of course hoodwinked some beasts into thinking he was their friend for the perks. His travels and many battles had left him untrusting, but he hides such thoughts behind a screen of bravado and confidence. He can be a bit of an attention hog, usually by being very loud, and animated in everything he does. This paired with a quick wit, and a false-friendly nature makes him easily liked and disliked equally.

History: A sell sword by trade Pyrin spent his life traveling from city to city, tavern to tavern in search of the odd job. Sometimes he was a guard for a rich aristocrat, other times a hired assassin, and occasionally even a spear beast in an army. He's done well for himself, and usually lives the high life, though he's no stranger to hard living or prison cells.

Other: Pyrin fights with speed and strength that has been honed by seasons of fighting dirty.
[close]


"Sometimes its not about winning, but how you lose." - John Gwynne

"Facts don't care about your feelings." -Ben Shapiro

Hickory

You really like rat characters, Sand...
I am the master of my fate:
I am the captain of my soul.

LT Sandpaw



"Sometimes its not about winning, but how you lose." - John Gwynne

"Facts don't care about your feelings." -Ben Shapiro

Lord Daskar

This story sounds like something that might interest me. Will this be done in stages. Like the Eastern Outpost, after that something else, and then something else. If so I might join since I could find some way to kill the character if I lose interest. Even if it's not I might join and just try harder to stay in.
When work gets overwhelming, remember that you are going to die. -A Coffee Cup

Be silent, or let thy words be more than silence.

Cheerful
Main Entry:   cheer·ful
Function: Adjective.
1 a : full of good spirits <a cheerful outlook> <cheerful obedience>

Ares saves not the brave man but the coward.

Faiyloe

#8
Why do you have to make such good RPs XD XP... I am going to regret this... If I disappear school ate me but I am going to do my best to keep with this. oh and Dan please tell me if any of this doesn't work.

Name: Krain Morvalith

Species: otter

Age: 18

Gender: Male (I decided it was high time I tried playing a boy as my primary character)

Appearance: Rather average looking, though strangely stand out-ish despite the fact. It might be because he was just a tad too skinny, or that his green eyes had the habit of staring at people, or that his rumpled fur was constantly pushed back in a desperate attempt to look kempt. His expensive clothes always had the appearance of being slept in and the elbow of his coat was patched with what might have been a patterned curtain at one time or another. He almost always is wearing an old red scarf that seems strangely out of place with the rest of his attire.

Personality: He is a bit shy, but can talk quite a bit when he gets going. a bit nervous and impatient. He has a habit of underestimating himself so when he actually succeeds at something or contributes to a solution he can come off as overly pleased with himself. a bit awkward but overall a very amiable and optimistic person. He is an idealist and a bit of a dreamer. He is devoted and loyal and blindly trusting, sometimes too a fault.

History: He is the son of the well-known enchanter Wardell Morvalith. His mother died in an accident when he was three and he was brought up by his dad in a big strange house. He has a greater understanding of enchantment theory than most and his father was starting to teach him the practice but then he got abducted.

Other: He left a girlfriend behind when he was abducted and he is obsessed with getting back to her. He is afraid she is going to think he ran off with someone else. Her name is Maryrose, she is the daughter of a carpenter and she works at a washhouse.  She is saving up to go to school.
I am back... sort of... maybe... Hi?

Rosie Willowwater

I might join :)

Name:

Species: Hedgehog

Age: 18

Gender: Female

Appearance:

Personality:

History:

Other:
                    

Fatch of Southsward

Quote from: Faiyloe on August 02, 2016, 12:58:01 AM
If I disappear school ate me but I am going to do my best to keep with this.


*Raises hand* I second this statement!  ;)
~ The best way to pay for a happy moment is to enjoy it ~

Dannflower Reguba

#11
@Fatch of Southsward: I take Roleplaying very seriously as it's something I enjoy immensely, so I do not waste potential when I'm given the opportunity to create.

@LT Sandpaw: Accepted, though no player characters start out armed

@Lord Daskar: Yes actually, that's exactly how it's going to be set up.  ;)

@Faiyloe: Being a perfectionist has its' consequences. :P Accepted.

@Sagetip: Accepted.

       Just another open reminder: Everyone starts in something akin to prison without armament or a shred of hope.
"Remember, sometimes is best to be like boomerang and come back." ~ Griffen

Experience is simply the name we give our mistakes. ~ Oscar Wilde

Mistakes can make you grow - That doesn't mean you're friends. ~NF - Remember This

Hickory

How big is the city around Redwall? I take that it must be a substantial size, but is it like 15/1600's London-ish? Just interested.
I am the master of my fate:
I am the captain of my soul.

Dannflower Reguba

       The city is substantial enough to make Redwall itself seem more like a district. Encompassing a few square miles I would guess? Population of all species has risen dramatically as I'm sure you've guessed. You'll find towns and villages dotting the lands just about anywhere.
"Remember, sometimes is best to be like boomerang and come back." ~ Griffen

Experience is simply the name we give our mistakes. ~ Oscar Wilde

Mistakes can make you grow - That doesn't mean you're friends. ~NF - Remember This

Faiyloe

Another question. what are the rules of magic? How much is known about it? Can anyone learn it or is it genetic? How many people can use it? Can magic but used without enchanting? How difficult is it to enchant and how do they go about it? Do they just just speek the right string of words or is there a recipe (like you need to do it with these things at this place and time) ?
I am back... sort of... maybe... Hi?